27
2021
Boat Attack URP Water: Add Underwater surface flip
Just modify 2 lines from the scripts and you get visible waterplane when going below surface. The idea is to check camera Y position, if below 0, flip normal and flip matrix for mesh. Boat Attack Project:https://github.com/Unity-Technologies/BoatAttack Inside Water.cs & PlanarReflections.cs replace these 2 lines:
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