7
2016
Adding Custom Script Templates
Adding custom script templates is quite simple: – Create your custom script – Replace all class name strings with #SCRIPTNAME# (this will get replaced by the new created script name) – Move the script file under your unity installation folder: \Unity\Editor\Data\Resources\ScriptTemplates\ – Rename “YourScript.cs” into […]
29
2016
Using XBox One Kinect with Unity
*main image: Kinect GreenScreen example scene Setting up Kinect with Windows 10 – connect to pc (using adapter) – Driver installs automatically and you are Done 🙂 – You can test it with these apps: 3d scan: https://www.microsoft.com/en-us/store/p/3d-scan/9nblggh68pmc 3d builder: https://www.microsoft.com/en-us/store/p/3d-builder/9wzdncrfj3t6 Using Kinect […]
28
2016
Add Custom Explorer Context Menu Item for Opening a Folder as Project with Unity
You can add custom context menu items into Windows Explorer (more info), so you can create custom menu item that opens the current folder as a project in Unity. (it will still warn you about project version if its different) Example RegEdit file: *Note! you […]
17
2016
Easy Threading with ThreadPool
Want to use simple threading? ThreadPool seems like an easy solution. Source: (c#) https://github.com/UnityCommunity/UnityLibrary/blob/master/Scripts/Threading/ThreadPoolTest.cs
16
2016
Grayscale Image Effect with Exclude Layers
Testing grayscale image effect with added ExcludeLayers option (*just took the script parts from CameraMotionBlur effect, since it supports excluding layers) Instructions: – Attach the script below to your camera *You need to import default effects package first (Assets/Import Package/Effects) – Select excludeLayers (by default […]
16
2016
Custom Sprite Bloom HDR Shader
Tried to do this shader mentioned in the forums (link), to have a Bloom image effect only on certain sprites. See main image^ 2 same sprites, different material, so only 1 gets bloomed (even though the Bloom is full screen image effect) Instructions: – Download […]
20
2016
Sprite Shader with Clip() *Discard pixels
Testing what happens if add clip(discard), remove transparency and remove color tint from default Sprite Shader.. Just wanted to see if there is big difference or not, but seems like no huge difference on PC (asus laptop, gtx970m), unless you have thousands of sprites on […]
14
2016
Train Station Scene
Tried to re-create this Autodesk Stingray scene in unity using only primitives, substance materials and image effects: http://forum.unity3d.com/threads/can-unity-duplicate-the-look-of-stingrays-subway-example-including-the-real-time-reflections.425727/ Video clip:
9
2016
Shader Z-Fight Offset
(screenshot with Quad mesh placed on top of Plane with raycast hit.point) If you want to use Raycast hit.point to place quad on a flat surface, it will most likely create Z fighting issue.. You could add position offset by hit.point+Vector3(0,0.1f,0), Or use modified shader […]
4
2016
Shader error: cannot map expression to vertex shader instruction
Had a strange looking error today: Turns out it was just that the function which was called inside vertex shader, was below the vertex shader, so just moved it above the v2f vert (appdata v) and it works.. *Actually it was more complicated: This one […]
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