Browsing articles tagged with " A*"
Nov
16
2014

2D A* Pathfinding (wip 4)

Didn’t find any simple 2D A* for Unity, so started converting/modifying this (Fast A-Star (2D) Implementation for C# by Christoph Husse) into Unity to use with sprites on a 2D level/map.. Current progress: – Basic A* grid works (using texture/pixels grid) – Automatically generate walkable […]

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