25
2015
Unity Answers Custom CSS Style
Custom CSS style for new Unity Answers website (using Stylish plugin) Features: – General cleaning up of clutter – Add all line numbers to code – More towards stackoverflow style & fonts – … Before After (using custom style) Custom.css: *still work in […]
23
2015
WebGL Build – Custom Loading Effect
Webgl build progress meter seems stuck at the end sometimes, so it would be nice to have some “loading/uncompressing” effect there.. WebGL example: http://unitycoder.com/upload/demos/CustomWebGLLoader/ *its copy of my LudumDare32 entry – Caching seems to cause some problems though, effect starts too early or too late? […]
22
2014
Custom Terrain Shader: Sharp Blending
Modified terrain shader for sharp blending. Tutorial: – Download terrain shader sources for your unity version: http://unity3d.com/unity/download/archive – Copy “DefaultResourcesExtra\Nature\Terrain\TerrBumpFirstPass.shader” into your project – Rename the “TerrBumpFirstPass.shader” into “”TerrBumpFirstPassCustom.shader” – Edit “TerrBumpFirstPassCustom.shader” – Find line: – Replace with: *So we get this shader under custom […]
1
2014
Get Custom Properties from 3dsMax FBX model
Maybe not from the fbx file itself (?), but each object can have custom properties, and Unity can read them on import. Exporting FBX from 3ds Max with Custom Properties – Right click on the object – Select Object Properties – Type custom properties to […]
Recent posts
- LudumDare 60: Old Tech
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- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
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