Browsing articles tagged with " fog"
Sep
21
2019

Modified Standard shader to start fading based on Camera Y distance

Needed this kind of effect for a small game, where:– objects below would be faded out– player can move up and down (fade should “follow”)– realtime lights should be supported basically like the old unity global fog for height, but that one doesn’t work with […]

Aug
16
2012

Foggy Skydome + Sun – Shader

SkyDome mesh with special shader: Foggy Sun With Gradient Sky (sun direction based on directional light) Currently its bit too bright/foggy.. (this shader converted to unity from NVidia dx11 resources) Features v1.0 – Adjustable sky texture (not used in the webplayer, just colors. See image […]

Aug
9
2012

Underwater test

Wanted to make underwater caustics effects with projector, but it failed / doesnt work yet.. Its still missing the animated caustics, water surface is not animated, small bokeh planktons and all that.. no time to finish it now, just got a new idea for 3D […]

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