7
2013
Basic Illumination Model C#
Converted this script to unity: Basic Illumination Model by andalmeida. Problems / info: – Converted most of the values to floats.. because Mathf.Max() didnt like doubles.. i guess could had made some extension to it.. (maybe thats why there are some artifacts) – Specularity didnt […]
10
2012
Fake Illumination Based on Object Texture Color
Testing how it would look, if objects “illuminate” light around them (using colored lights), based on texture colors.. Version#1 (info) – On startup, script goes thru target object vertices, triangles, normals, uv’s and creates colored lights – Currently using point lights, should be better with […]
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