19
2023
2 Sided Lighting for Sprite Diffuse Shader
Interesting question athttps://forum.unity.com/threads/making-normal-maps-work-on-both-sides-of-a-2d-sprite-in-3d-space.1507538/ Made quick test with BiRP, modified sprite surface shader, with custom lighting (added “abs” into dot normal).. Source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Sprites/Diffuse%20(2%20Sided%20Light).shader#L48
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