Browsing articles tagged with " multiplayer"
Dec
28
2021

Keep executable window always on top

While testing multiple client builds for multiplayer, its nice to have those client build windows to stay on top, so that can see them while using unity editor. Scripts source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Helpers/Windows/WindowAlwaysOnTop.cs *Was testing it here,https://www.youtube.com/watch?v=lINrN0j3wrc

Sep
6
2014

Game Cloud [Sponsor of the Month]

Thanks to GAME CLOUD! (Authoritative Cloud Engine for Multi-Player Games with Unity) for being the sponsor the last month 🙂 Go check them out: http://game-cloud.org/ — They have competition running also: “Integrate any Unity game with GCC fast networking” http://game-cloud.org/beaunity.html And their free plan includes […]

Dec
28
2013

TerraVol + Photon Networking

Had to test it, how it would work if connect TerraVol with Photon.. Surprisingly it only took few clicks! Webplayer demo: coming later Notes –    Import/Open TerraVol project (needs to be purchased from assetstore) –    Import Photon networking http://u3d.as/content/exit-games/photon-unity-networking-free/2ey –    Setup photon (follow instructions, mainly […]

Dec
15
2012

Photon Multiplayer Scene

Simple steps for making your own top-down multiplayer scene from the Free Photon AngryBots Example Start: – Download this: http://u3d.as/content/exit-games/photon-angry-bots-demo/2i9 – Import it to a empty project – You need to register for the free account: http://cloud.exitgames.com/– Then from your account, Application Dashboard, you need […]

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