4
2020
LineRenderer with Outline Shader
Tried using sprite outline shader with LineRenderer, works surprisingly well References:Sprite shader source: https://forum.unity.com/threads/help-to-find-an-asset-solution.755273/#post-5246960 (2nd shader in that post)Forum topic: https://forum.unity.com/threads/achieve-a-stroke-transparent-effect-with-the-line-renderer.999682/
10
2019
EditorScript: HDR Outline for WorldSpace UI Panel using LineRenderer
Needed hdr outline for ui panel, so here’s small editor helper script to assign linerenderer points around UI panel:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/ContextMenu/CreateOutlineForPanelEditor.cs *Note: i’m using UI always on top shader for the panel (it fixes the linerenderer z-fight issue, but also needed it for this project to display […]
20
2018
Marching Ants Sprite Outline Shader
Saw interesting question here https://forum.unity.com/threads/animated-outline-effects-using-shader.600028/ and unity sprite outline https://github.com/wlgys8/Sprites-Outline + stackoverflow https://stackoverflow.com/a/16856878/5452781 to the rescue! (although this is for 2D sprite..) Results: TODO – Test how this would look with screenspace values (to keep same size even if zoomed) – Maybe could check neighbor pixel […]
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