17
2026
uBasic Scripting Language for Unity
Inspired from QBasic. just wanted to have simple language to set pixels, print text and play sounds. Can install with PackageManager: https://github.com/unitycoder/uBasic Features Tools
13
2024
Using Moonsharp (LUA) + Unity Webgl
Moonsharp has some issues in webgl builds, but here’s working repo and some notes. REPO ( unity 2022.3.7f1 )– https://github.com/unitycoder/MoonSharpWebGL WEBGL DEMO– https://unitycoder.com/upload/demos/moonsharpwebgl/ NOTES– You need to grab this webgl fix: https://github.com/moonsharp-devs/moonsharp/pull/146– You need to do hard wiring (or at least i didn’t get the […]
20
2019
(Free) Runtime Text To Speech Plugin
Needed simple TTS plugin for a small unity windows game that i’m working on.. I know asset store has few, but they seem to rely on Windows Speech platform voices, and one plugin that was completely standalone didnt really have good enough speech quality.. First […]
26
2013
Save Mesh Created by Script in Editor PlayMode
Saving meshes (which were created by script) in editor playmode was surprisingly simple, http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.CreateAsset.html Updated version: This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that […]
Recent posts
- Adding Real World Location to Ice Fishing Prototype
- [web tool] Image Channel Inspector : AlphaScope
- Editor Tool: Smart Recompile (don’t recompile if edit comments)
- Editor Tool: Scene Size Analyzer
- LudumDare 60: Old Tech
- uBasic Scripting Language for Unity
- GreaseMonkey+Editor Plugin: 1-Click Copy script from ChatGPT (Web) to Unity Editor (as script)
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
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