26
2013
Save Mesh Created by Script in Editor PlayMode
Saving meshes (which were created by script) in editor playmode was surprisingly simple, http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.CreateAsset.html Updated version: This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden […]
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