7
2013
Procedural Tree Mesh Generator (wip)
Small test for doing procedural trees.. (screenshot showing trunk with resolution 8 and 5 sides..) Current features: – Trunk creation: adjustable height, height segments, resolution (amount of “sides”) – Using quads – Perlin noise rotations for trunk direction – Adjustable root segment radius multiplier (so […]
15
2012
Falling Trees (test 2.0)
There is some interesting topic on the forums about falling trees.. I wonder how it could be done.. Other ideas & links: – Verlet integration stuff? (kind of soft body/bending branches) – This kind of constraints : http://codeflow.org/entries/2010/sep/01/hard-constraints-easy-solutions/ – Someones UDK breakable trees fail test […]
11
2012
Fake Dynamic Tree Shadows
Tree shadows are created for terrain trees in Startup(), with adjustable strength, shadow shape, shadow color etc. (unity indie) Ideas/Todo: – Animated shadow? (based on terrain wind settings or just random..?) – Different shadows for different trees (Get treesize, type..) – Angled shadows (currently its […]
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