30
2014
[Asset Store] PolygonCollider2D Optimizer
Small tool for sprite PolygonCollider2D optimization (got tired of manually adjusting sprite collider vertices when doing this small ‘game’ for android) *Main image fruit credit: Fi3uR (CC BY-NC-ND 3.0) Asset Store Link: https://assetstore.unity.com/packages/tools/sprite-management/polygoncollider2d-optimizer-16605?aid=1101lGti Unity Forum Link: http://forum.unity3d.com/threads/240534-Released-PolygonCollider2D-Optimizer Documentation: PolygonCollider2D_Optimizer_web.pdf Features: – Super simple workflow, real […]
27
2013
Editor Mesh Helper Gizmos
Started making a mesh helper editor script. Should be useful to see the mesh details easily.. Current features: – Display selected object details (DrawGizmo) – Draw green boxes on vertex locations (Handles.DotCap) – Display vertex number and UV info (Handles.Label) – Label position is affected […]
25
2012
Mesh Box Reference : Vertices / Triangles / UV / Normals
Mesh Box Reference Image If you want to build a simple mesh box with scripts in Unity, this kind of image helped me to understand how it works.. Also have a look of the ChunkRender example, how it builds the mesh by adding 4 vertices […]
6
2012
Noob Triangulator (js)
Testing mesh (triangle) generation.. (screenshot: random mesh plane) The REAL Triangulator is here: http://wiki.unity3d.com/index.php/Triangulator (it can handle complex shapes etc.) My javascript triangulator works by adding 1 vertex in the middle, and every triangle will point to it. I was thinking could use this for drawing […]
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