Browsing articles tagged with " wall"
Aug
3
2013

2D Grid Fake Shadow

Using the same code from previous 2D Raycasting Visibility Voxel Travelsal, but added dynamic grid array update (using screenshots..), so now the walls (obstacles) are updated realtime on the 2D grid. FEATURES: – Converted the whole thing to C# – Any object visible to camera can […]

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