27
2016
Shmup Bullet Pattern Editor
Started converting this old bullet pattern script by dhendrix from unityscript to c# and using 2D features.. *still work-in-progress* You can access the sources below (and post issues, or help translating/optimizing the scripts) Sources: https://github.com/unitycoder/BulletPatternEditorUnity
3
2012
Sea Waves
Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]
10
2012
2D Wave Map + Vertex Displacement Shader
This is a new test version of the “2D Water/Fluid fx“. (screenshot looks better than the actualk demo : ) Features: – Vertex displacement shader (using the wave data as displacement map) – UV anim + UV mixing for that water (too bad its not […]
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