27
2012
Simple Shadow Casting Algorithm

Converted part of this code into Unity(js) : A Simple Algorithm For Casting Shadows
Screenshot info:
– Red lines = from camera to vertex
– Green lines = from vertex to ground
– Blue lines = shadow plane vertices (no plane on this version yet, could use Triangulator.cs for it)
Current status:
– Tried to implement some convex hull generation for the shadow plane points..but it doesnt work yet..
– See the new version: http://unitycoder.com/blog/2012/03/27/shadow-casting-convex-hull-more-fake-shadows/
Download source: (js + example scene)
ShadowCastingVectors.unitypackage
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thanks