5
2012
Voxel Sprite Editor
![]()
Quick test for a voxel sprite or basically just a grid/block editor.. Its 3D grid array with default boxes..
Features:
– Adding / removing blocks
Todo:
– Color adjustment per block
– Saving / Loading (online?)
– Viewer / Gallery?
– Better mouse controls..
– Extra tools: Visibility slice plane? Clear/Fill? Gravity on/off? Invert? Rotate?..
– Adjustable 3D array size?
– Statistics
– Color selector/palette
– Multiplayer editor?
Problems:
– Cannot use just mouse for drawing..cannot do raycast if whole grid is empty (could use mouse x/y for moving the cursor in grid, scroll for going z dir?)
Webplayer:
http://unitycoder.com/upload/demos/VoxelSpriteEditor1/
Download source:
voxelboxgrid.unityPackage
Related Posts
4 Comments + Add Comment
Leave a comment
Recent posts
- Adding Real World Location to Ice Fishing Prototype
- [web tool] Image Channel Inspector : AlphaScope
- Editor Tool: Smart Recompile (don’t recompile if edit comments)
- Editor Tool: Scene Size Analyzer
- LudumDare 60: Old Tech
- uBasic Scripting Language for Unity
- GreaseMonkey+Editor Plugin: 1-Click Copy script from ChatGPT (Web) to Unity Editor (as script)
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
Recent Comments
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS
An article by












Any chance of you releasing the Unity project for this or the script coding?
Yeah, posting the current version this weekend.(didnt had time to improve it further yet)
Great thanks, this is very close to what i need as a good starting point for my Voxel stuff.
If you have any good info on the visibility slice plane, that would help a ton.
Im looking at doing something involving underground digging using voxels.
Right now I may have to stick with a 2d side perspective, unless i can come up with a decent way to deal with the camera and visibility while “inside” the cube. Basicallly using your example here how to dig out sections of the middle of the cube without cutting the outside off.
Heres something better,
http://forum.unity3d.com/threads/147559-Voxel-Editor