Feb
5
2013

First impressions using UnityVS

unityvs_autocomplete_javascript_unityscript

Been using UnityVS some days now (only for simple scripting), heres few notes about it. *adding more notes later.
(you can get a free trial version from here)

UnityVS+VisualStudio2010+Unity4

Good Stuff:
– Real autocomplete! (for unityscript also!)
– AutoComplete.
– Autocompl… yes, it saves a lot of time when you dont have to check every command from the unity documentation (which usually doesnt help much anyway..)
– When saving a script in VisualStudio, it instantly starts compiling in Unity (instead of the usual Alt-Tab jumping around and waiting for the compilation to start..)
– You can use VisualStudio macros, snippets etc.
– Object browser (see image #2), view all the commands/functions available!
– Best for C# (with unityscript theres still some annoyances)
– ..more later

Needs fixing:
– Sometimes scripts wont open, no matter how many times you double click them
– Cannot have Webplayer as current build platform
– Documentation bit lacking (for example, not much info what to do when things dont work..)
– Sometimes autocomplete is too “aggressive”, especially in unityscript (you try to type: “private var mapsize:int”, the int gets autocompleted with “InteractiveCloth”)
– Random hangs when quitting unity
– By default Visual studio doesnt have the common useful shortcuts, like: ctrl+d (duplicate line), F1 for scripting documentation, etc. Have to build your own macros.

Image#2: Object browser

unityvs_unity_commands


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