21
2013
Terrain test (2)
New terrain test (looks better than the old terrain test).
Still problems creating a splatmap in world machine (it becomes overbright >1),
havent found any tutorial how to do it automatically in wm2 – searched the whole internet (twice).
This version almost works, some color errors if basemap distance is low..
Hand copy-pasted separate R, G, B layers together and set alpha channel to black.
Using unity4 normal mapped terrain shader and terrain textures from ATS free colormap terrain shader.
(Also SplatMap importer comes with that package)
Progress:
– Partial success: Added code to clamp the RGBA values inside the SplatMap script..atleast no more >1 values
– More success: Created custom editor script for better splatmap importing, works ok so far, mixing needs adjusting.. (see image#3)
TODO:
– Add some rocks, trees, grass..
Webplayer:
coming later..
—
image#2: bigger image (click for fullsize)

—
image#3: Custom Splat Map Helper in action! (assigned 4 textures to terrain) (click for fullsize)
—
Image#4a: World Machine 2.3 Terrain
(click to view full size)
Image#4b: Same terrain in Unity (seems to be mirrored..)
(click to view full size)
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Looks great! Keep it up!
Could be useful:
Creating seamless terrain tiles in Unity
http://scrawkblog.wordpress.com/2013/03/21/creating-seamless-terrian-tiles-in-unity/
Terrain tutorial
http://wiki.splashdamage.com/index.php/An_Advanced_Terrain_and_Megatexture
World machine intro tutorial
http://www.mrbluesummers.com/455/3d-tutorials/an-introduction-to-world-machine
World Machine 2.3 has splat map exporter, seems to work fine.
http://world-machine.com/about.php?page=latest
Hi, Turk Game Online Studios advisor. Gaming project MMORPG type. Project name Shadow Online. Willing to work with us people are looking for. Project Terrain looking for someone capable of.
sorry for bad english :/
[img]http://r1306.hizliresim.com/1b/r/ph644.png[/img]
[img]http://m1306.hizliresim.com/1b/r/ph64m.png[/img]
[img]http://m1306.hizliresim.com/1b/r/ph62b.png[/img]
Communication
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This worked for me on splat maps
http://www.lasse-westmark.dk/2011/01/worldmachine-2-to-unity-using-tom.html
Procedural Content Generation for Real-Time 3D Applications Part 2: Valley Benchmark
http://unigine.com/articles/131016-procedural-content-generation2/
free splatmap & detail texture packages for PDG Canyon Vol1+2 (soon)
https://twitter.com/playdagaimz/status/438295835558699008
adding fresnel to terrain shader:
http://forum.unity3d.com/threads/making-better-terrains.266063/