27
2013
Rusted Metal Shader From Blender

Converted this Blender rust material shader to Unity surface shader, looks ok..
Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale),
had problems trying to do it inside shader (from diffuse texture to o.Normal)..
Progress:
– Founded some info about generating normal maps: http://forum.unity3d.com/threads/5714-bumpmap-%28grayscale%29-to-normalmap-%28rgb%29?p=43006#post43006
Webplayer:
coming later
Download source:
coming later..
—
image#2: Added 2nd small bumpmap for the plain metal part. (and testing bluish painted metal texture)
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its looks like poop lol; u should decrease the shininess a bit (;
Any chance for source?
^sorry bit delays on these old sources, busybusy : /
Jove FREE: Physically based shading for everyone:
http://forum.unity3d.com/threads/214228-Released-Jove-FREE-Physically-based-shading-for-everyone
sounds interesting,
Physically-inspired Shader (unify wiki)
http://wiki.unity3d.com/index.php/Physically-inspired_Shader
Physically based shading – open source framework (free)
http://forum.unity3d.com/threads/221123-Physically-based-shading-%96-open-source-framework
Don’t use the unity normal maps. Make them in another program, then when you import them, convert them to normals but uncheck ‘create from grayscale’. They’ll look much better.