22
2015
Increase Terrain Detail Draw Distance in Editor
Its quite annoying how the grass fades in editor (since 250 is the maximum view distance in Terrain settings), but you can force the draw distance higher with simple script whichs runs in editor References: http://docs.unity3d.com/ScriptReference/Terrain-detailObjectDistance.html http://docs.unity3d.com/ScriptReference/ExecuteInEditMode.html Sample code: *Note this runs with Update loop […]
18
2015
[news] Unity opens office in Paris, hires Frostbite developer as director
Saw interesting tweet today: Unity opens new office in Paris, and hires Sébastien Lagarde (senior graphic programmer at DICE/Frostbite and Dontnod) Source: I am proud to announce that Unity will open an office in Paris (France) that I will join as Director of rendering research. […]
15
2015
Terrain Tools Updates [asset store]
Small post about coming Terrain Tools updates (and since its currently in sale at asset store, can grab it at discounted price 🙂 (Also feel free to request new features) Some of the new updates: – Extra tool: Splatmap generator from terrain (for quick testing […]
11
2015
PsychoBombRush [game prototype]
Small game prototype (with 2 player mode), similar to c64 psycho pigs. Play & Download here: (webplayer, pc exe, linux, mac, *webgl version is crashing so not added yet) http://unitycoder-com.itch.io/psychobombrush Website: http://games.unitycoder.com/PsychoBombRush/ — Images:
Recent posts
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
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