27
2017
Using ImageMagick with Unity
Using ImageMagick with Unity is now possible with the .NET wrapper (github) Tutorial: Add watermark to image – Download required DLL files from https://magick.codeplex.com/releases/view/630360 (I used Magick.NET-7.0.4.400-Q8-x64.zip) – From the zip file, copy “net20\Magick.NET\Magick.NET-Q8-x64.dll” into your Unity project Assets/Plugins/-folder – From the zip file, copy […]
22
2017
Load AssetBundles with Caching
Small sample script to load assetbundles. Features: – It first loads bundle hash from the manifest file on server – Then uses that hash string as asset bundle loader parameter (to use cached version if available, see docs) – Instantiate gameobject after loading source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/AssetBundles/AssetBundleLoader.cs […]
14
2017
[Shader] Draw World Space UI Always On Top
If you want to draw UI in VR (for example Google Cardboard), it doesn’t support ScreenSpace rendermode in canvas.. So all the UI’s are using WorldSpace RenderMode.. which causes issues when UI goes behind geometry. Fix: You can modify UI shader to disable ZTest Shader […]
Recent posts
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
Recent Comments
- on Mesh Exploder (sources)
- on Sprite Sheet Flip Book Shader
- on Sprite Sheet Flip Book Shader
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS

An article by







