8
2025
[LudumDare57] Theme: Depths

Play/rate the game: https://ldjam.com/events/ludum-dare/57/treasures
Finally had some times to join LDJam.. initial idea was to use webcam body tracking like: https://github.com/szczyglis-dev/js-ai-body-tracker
Took half a day to make it work with unity webgl builds.. only to find out that its too sensitive/shaky for player movement. (idea was to have 3D diving simulation, controlled with that webcam body tracking).

Webcam body tracking, too shaky for physics movement.. even after used 1Euro filter https://github.com/keijiro/OneEuroFilter
Then at night, ~4-5 hrs before combo deadline started new 2D project from scratch!
(and finished+upload in 3hrs 30 minutes)
Idea was a simple retro style 2d diving game where you need to fetch treasures and bring them back.
Whole game is build using Unity 2D primitives.
And at the end just slapped low resolution rendertexture + post processing for the win!



Didn’t have time to add these:
– Better underwater effects, light shafts, waving plants, other small effects etc
– More treasures or pickups or levels or enemies
– Bubble became almost invisible after low resolution.. should be bit thicker outline
– fix flying in air (didn’t realize to test it..)
– better music (now created simple loop in https://www.beepbox.co/ )
Compo project source code:
https://github.com/unitycoder/LD57_Depths
Making of video (whole process)
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