9
2012
Enemy Visibility Cone (idea)
Testing one visibility cone idea for enemies. (later will check what other solutions there are..) Code: If enemy stays inside blue trigger area (attached to player) then If enemy view angle is towards the player (within view angle range) then Do Linecast(s) to player bounding […]
28
2012
Sea Surface Shader (test)
One more water shader test.. Its almost default specular shader with normal map(s) and “bottom texture”.. Webplayer: http://unitycoder.com/upload/demos/SeaSurface3/ Download source: coming later..
24
2012
World Machine Terrain Test
Some World Machine terrain heightmap + textures on Unity terrain (doesnt look good at near distance) Seems quite low resolution? Using default specular terrain shader. Maybe some of these shaders would be better, http://forum.unity3d.com/threads/146808-ats-Colormap-terrain-shader-RELEASED Check the new test also: http://unitycoder.com/blog/2013/02/21/terrain-test-2/ Webplayer: http://unitycoder.com/upload/demos/TerrainTest1/ Download source: later.. […]
22
2012
Forced : Live stream (promo-link)
Hi, Check out this livestream, some people are making a game with Unity. There is usually some level design happening on screen. Forced by BetaDwarf (re-directs to their kickstarter, scroll down a bit, theres banner for live tv “TUNE IN HERE”)
15
2012
Falling Trees (test 2.0)
There is some interesting topic on the forums about falling trees.. I wonder how it could be done.. Other ideas & links: – Verlet integration stuff? (kind of soft body/bending branches) – This kind of constraints : http://codeflow.org/entries/2010/sep/01/hard-constraints-easy-solutions/ – Someones UDK breakable trees fail test […]
13
2012
Place Objects on Space With Mouse
If you want to instantiate objects on empty space, you cannot use Raycasts (no colliders to hit). But you can use ScreenToWorldPoint() with adjustable distance from camera. (Or you could put invisible collider there..and if you need to adjust distance, move the collider..) Webplayer: http://unitycoder.com/upload/demos/PlaceObjectsOnSpace/ […]
12
2012
Marching Tetrahedrons
Tried to convert this marching tetrahedrons (by Mikola Lysenko) to Unity Javascript.. but its not working yet (^ that should be a sphere..) Source (bugged, see the original source above and try to fix this?..Oo ) ** See comments section for fixed version //#pragma strict […]
7
2012
Water Night Scene
Wanted to make something like this skyrim water (click-> , but it didnt came out so well.. – Using similar shader as in previous water tests: just sliding & mixing UV’s and bumpmaps and alphas. – Ground shadow is just a plane with darker texture […]
5
2012
Voxel Sprite Editor
Quick test for a voxel sprite or basically just a grid/block editor.. Its 3D grid array with default boxes.. Features: – Adding / removing blocks Todo: – Color adjustment per block – Saving / Loading (online?) – Viewer / Gallery? – Better mouse controls.. – […]
2
2012
Mesh to Voxels
Modified this 3ds max mesh2voxels script (see scripts page) to export voxel data for unity, then constructed the voxels with Voxel Terrain. Some axis is still wrong.. Trying to make some terrain in 3ds max, then import that as voxel terrain level for unity..
Recent posts
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
Recent Comments
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- on Sprite Sheet Flip Book Shader
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- on Vector3 maths for dummies!
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