Browsing articles in "Uncategorized"
Oct
20
2017

Android Build Error: Error: String types not allowed (at ‘configChanges’..

Tried to build simple Cardboard + GVR scene with Unity 2017.3b4, but kept getting this error: CommandInvokationFailure: Failed to re-package resources. ***\android-sdk\build-tools\25.0.2\aapt.exe package –auto-add-overlay -v -f -m -J “gen” -M “AndroidManifest.xml” -S “res” -I “***android-sdk\platforms\android-23\android.jar” -F bin/resources.ap_ –extra-packages com.google.vr.cardboard:com.unity3d.unitygvr -S “***Game\Temp\StagingArea\android-libraries\gvr\res” -S “***Game\Temp\StagingArea\android-libraries\unitygvr\res” stderr[ AndroidManifest.xml:5: […]

Jan
27
2017

Using ImageMagick with Unity

Using ImageMagick with Unity is now possible with the .NET wrapper (github) Tutorial: Add watermark to image – Download required DLL files from https://magick.codeplex.com/releases/view/630360 (I used Magick.NET-7.0.4.400-Q8-x64.zip) – From the zip file, copy “net20\Magick.NET\Magick.NET-Q8-x64.dll” into your Unity project Assets/Plugins/-folder – From the zip file, copy […]

Nov
3
2016

Lots of Exciting New Unity Stuff Coming Up!

Lots of good stuff announced by Unity this week, here’s compilation of them: Demo Assets – Adam Demo assets released [link] New Preview Builds – Navigation Preview Build (Finally Runtime navmap baking!!!!!!!!!!!!111) [link] – Nvidia Build : VR SLI, Multi-res Shading, Lens Matched Shading, and […]

Aug
25
2015

Unity Answers Custom CSS Style

Custom CSS style for new Unity Answers website (using Stylish plugin) Features: – General cleaning up of clutter – Add all line numbers to code – More towards stackoverflow style & fonts – … Before   After (using custom style)   Custom.css: *still work in […]

Aug
8
2015

Ludum Dare Theme Slaughter with keyboard

Quick & dirty GreaseMonkey script (for Firefox) to use Ludum Dare voting page with arrow keys (left = good, right = bad, down = slaughter) Added also TextToSpeech (reads the theme name), commented out by default, see below.

Apr
25
2015

Creating car mirror with rendertexture

Creating simple car mirror using rendertextures. HOW TO – Right click at Project window, Create / RenderTexture – Rename “New Render Texture” into something else, like “MirrorRT” – Drag & Drop “MirrorRT” into 3D object (preferably some flat object) at scene view (it automatically creates […]

Apr
15
2015

Unity 5 build: DirectToDrift not starting Oculus

Struggled few hours trying to run oculus exe, Oculus wouldnt turn on (no blue light) when DirectToDrift exe was run. Using Unity5.0.1 (64bit), win7 and Oculus 0.5.0.1-beta unitypackage. Solutions: – Disable “[ ] Show Unity splash screen” from Player settings / Splash Image *If its […]

Oct
30
2014

Unity5 Tips & Tricks

Collecting links to Unity5 related tips & tricks. Please note that many things could change in the coming versions.. (Feel free to post comments if you find some more tips) > Unity5 Upgrade guide (docs) LIGHTING, GI & BAKING – Slow terrain baking? (forum link) […]

Oct
28
2014

Oculus DK2 + Unity Indie

Oculus now works with Unity Indie (free) also! (For example using v4.5.5) Quick start: Register as Oculus developer – https://developer.oculusvr.com/   Connecting the device – Quick start guide: http://static.oculusvr.com/sdk-downloads/documents/DK2_Quick_Start_Guide.pdf – Install Oculus runtime from: https://developer.oculusvr.com/?action=dl – Usually need to restart computer after it’s installed – […]

Oct
12
2014

2D Visibility / Shadow

Started converting this 2D visibility/light script ( http://ncase.me/sight-and-light/ ) to unity, finally some progress! btw. lines are drawn using GLDebug from : http://www.unity3d-france.com/unity/phpBB3/viewtopic.php?f=24&t=5409 Unity forum thread: http://forum.unity3d.com/threads/2d-visibility-shadow-free.275698/ — TODO: – Quad segments are currently crossed.. – Fix mesh generation *Temporary fix:  insert extra boxes outside […]

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