Browsing articles in "Uncategorized"
Apr
25
2022

(Sources) Fog Of War – effect

Finally uploaded this old fog of war test project from https://unitycoder.com/blog/2014/10/16/2d-fog-of-war-unity/ Its raycast + vertex color based effect. (not really optimized, as it linecasts each vertex right now..) Sources:https://github.com/unitycoder/FogOfWar Cleaning up the project and upgrading from 4.x:

Apr
5
2022

LudumDare#50: Delay the inevitable

Small game (in the jam-category as the sound fx’s are taken from freesound)https://ldjam.com/events/ludum-dare/50/wobbly-plankster Includes global hiscore list! Recorded few clips while working on it,https://www.youtube.com/watch?v=b-oNFXkMX04 (part 1/5)

Mar
2
2022

Customize UnityHub colors

It seems to be common request to have light color theme as an option for the new unity 3.0 hub.. so, while unity is working on that(?), you can edit and customize the hub yourself! Steps (New 06.03.2022, see comments for info that can edit […]

Feb
5
2022

Using OPEN AI GPT-3 API in Unity

** 10.01.2023: New example project here, uses webrequest, doesn’t require any DLL files https://unitycoder.com/blog/2023/01/10/using-openai-api-with-webrequest-from-unity/ ** Download OpenAI dll (netstandard2.0): https://www.nuget.org/packages/OpenAI/ (*click Download Package on right side) Download required (netstandard2.0) dll files: https://www.nuget.org/packages/Microsoft.Bcl.AsyncInterfaces/ https://www.nuget.org/packages/System.Threading.Tasks.Extensions/ https://www.nuget.org/packages/System.Runtime.CompilerServices.Unsafe/ Unzip downloaded *.nupgk files (using 7zip, or rename them as *.zip) […]

Jan
23
2022

Probably Not Quite Accurate Judo-Wrestling Simulator’2022

Saturday game idea project, 2 player physics and joints battle!Published under company account here:https://kelobyte.itch.io/probably-not-quite-accurate-judo-wrestling-simulator *free download

May
26
2021

Unity Forums Auto Select Current SubForum in Search (GreaseMonkey script)

Someone suggested in the forums that forums search page could auto-select current sub-board. Tested it quickly with GreaseMonkey and seems to work well, here’s the source: Related topic:https://forum.unity.com/threads/suggestions-for-the-search-forum-functionality.1115584/

Apr
7
2021

Compress WebGL build manually from command line (brotli)

Building brotli compressed webgl release can take hours (if you have large 3d models in the project..), and you cannot do anything with the project while unity is compressing it. Solution:Make (really fast) uncompressed builds from unity,then compress the webgl data files manually from commandline! […]

Nov
14
2020

Marching Squares

Unity version of the basic Marching Squares tutorial from The Coding Train https://www.youtube.com/watch?v=0ZONMNUKTfU Project: *Note: Enable Gizmos to see debug lines in Game Windowhttps://github.com/unitycoder/MarchingSquares recording from live streamhttps://www.youtube.com/watch?v=vR2fc7U9hME

Nov
4
2020

LineRenderer with Outline Shader

Tried using sprite outline shader with LineRenderer, works surprisingly well References:Sprite shader source: https://forum.unity.com/threads/help-to-find-an-asset-solution.755273/#post-5246960 (2nd shader in that post)Forum topic: https://forum.unity.com/threads/achieve-a-stroke-transparent-effect-with-the-line-renderer.999682/

Mar
7
2020

Scale Canvas and UI with Screen Size

How to:From Canvas component, Canvas Scaler:– UI Scale Mode: “Scale with Screen Size”– Reference Resolution : 800 x 600– Screen Match Mode: Match with Width or Height– Match: 1 RectTransform settings for Text TextMeshPro:(other RectTransform values are default, like pivot)

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