Dec
29
2016

Advanced Voxel Terrain

Another version of the old marching cubes terrain, this one has more features.. See images #3-7 in the old post : http://1darray.com/blog/2012/09/30/marching-cubes-voxel-terrain/ todo: – Should convert this to c#, then do some cleanup.. – Add more info/instructions sources: https://github.com/unitycoder/VoxelTerrainAdvanced

Dec
24
2016

Voxel Terrain

Uploaded the old source for the marching cubes voxel terrain package (from http://1darray.com/blog/2012/09/30/marching-cubes-voxel-terrain/ ) Replaced the old shader with unity 5 compatible version, also should convert the .js into c# someday.. *Note: its now converted, thanks to “SimpleRookie” (see comments below) Instructions: – R = […]

Dec
10
2016

[LudumDare37] One Room

Some progress in the LD37 jam, see webgl demo below! Screenshot above is showing grid movement and enemy cube following the player.. Current idea is – Small single dungeon room that you have to survive and do *something*..? — webgl demo: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=27533 — Issues encountered […]

Nov
28
2016

Wireframe Shader

Founded some mesh wireframe shader in the unity 5.5f2 builtin shader folder (builtin_shaders-5.5.0f2\DefaultResourcesExtra\VR\Shaders).. Changes: – Added fillcolor, outline color – Added [x] Discard option (draws only lines) – Removed stereo rendering keywords – Removed color by distance thing Download shader: https://github.com/UnityCommunity/UnityLibrary/blob/master/Shaders/Effects/WireFrame.shader   Tip: You can […]

Nov
22
2016

Publish .ipa file from Windows PC to iOS without Mac

With Unity Cloud Build service, you can create iOS apps, without ever needing Macintosh+XCode! First steps – Register as an Apple Developer : https://developer.apple.com/programs/enroll/ – Join Unity Cloud Build (if you haven’t already) : https://unity3d.com/services/cloud-build – Follow cloud build instructions there, its quite simple to […]

Nov
18
2016

New Domain name 1darray.com

Due to Unity Affiliate rules, I cannot use unitycoder.com if I want to place affiliate ads here.. (since it contains word ‘Unity’) So, for now the new address is http://1darray.com (doh..didn’t find any good available domains so far..: ) Old domain will still redirect here, […]

Nov
4
2016

Using Accord.NET with Unity

While looking for Harris Corner Detection examples, without using openCV, founded this framework: “The Accord.NET Framework is a machine learning framework combined with audio and image processing libraries completely written in C#” Website: http://accord-framework.net Github: https://github.com/accord-net/framework How to get it running with Unity – Open […]

Nov
3
2016

Lots of Exciting New Unity Stuff Coming Up!

Lots of good stuff announced by Unity this week, here’s compilation of them: Demo Assets – Adam Demo assets released [link] New Preview Builds – Navigation Preview Build (Finally Runtime navmap baking!!!!!!!!!!!!111) [link] – Nvidia Build : VR SLI, Multi-res Shading, Lens Matched Shading, and […]

Oct
21
2016

How to enable unsafe keyword for Unity C#

Enabling “unsafe” for unity c# is quite simple: – Add these 2 files to your project folder (inside Assets/ folder root) – “smcs.rsp” and “gmcs.rsp” – both files contain only 1 line of text: -unsafe – Then restart Unity and VisualStudio/Monodev *Note: Unity 5.5 wants […]

Oct
16
2016

[Script] Display Version Number in UI Text

Small script for displaying current app version number from Player Settings in UI Text component. *seems to work in Android, not ios..?   Source: (Attach to UI Text component) https://github.com/UnityCommunity/UnityLibrary/blob/master/Scripts/Helpers/Version/GetVersion.cs

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