Sep
29
2013

Pixel Art Editor Plugin (wip)

** New version is being worked on here: http://unitycoder.com/blog/2015/01/13/assetstore-unipix-pixel-art-tool/ Havent find any good pixel graphics editors.. so started making a simple pixel art editor plugin (meant only for maximum 32×32 sized images). (Screenshot showing first test, 16×16 image, 32x zoom, small preview on the right […]

Sep
27
2013

Shoot ’em up proto (v2.0)

Shoot ’em up test.. TODO: – *.* Webplayer: http://unitycoder.com/upload/demos/Shmup1/ (v1.0  –  27.09.2013) http://unitycoder.com/upload/demos/Shmup2/ (v2.0  –  17.10.2013)

Sep
24
2013

Shroud of the Avatar Unity Scene Jam #1

Took part in SotA scene jam.. Had quite many problems with the scene and just sent it quite unfinished.. – About 8-10 total hours spend (most of it struggling with world machine terrain and terrain texturing/trees..) – Used only free assets and scripts – Didnt […]

Sep
13
2013

Halton Sequence c#

Halton Sequence script to Unity c#. (image: Left side halton sequence, right side using Random.value). Needed something to distribute objects evenly on given area.. this works for small amount of objects <200, but if add more, they start to form lines(?) Converted from: “Halton Sequence […]

Sep
8
2013

Book: Unity 4.x Game AI Programming

Started reading “Unity 4.x Game AI Programming” Chapter 1 : Introduction to AI That was quite a brief intro.. But A* was eplained in a bit more detail. No coding yet.. lets continue.. Supplied example projects work fine with 4.x. Overall feeling of the book: […]

Sep
7
2013

Gradient Bar Range (shader)

Tried to make something like this: http://forum.unity3d.com/threads/199297-Can-t-figure-this-gradient-material-thing-out Its just a shader, which takes top bar and bottom bar world positions and then builds gradient between them.. AssetStore: *2024: updated to unity 2021.3 https://assetstore.unity.com/packages/vfx/shaders/vertical-gradient-range-shader-11310?aid=1101lGti Webplayer: http://unitycoder.com/upload/demos/GradientBarRange1/ — Feature requests: – Sprites shader version – Sample code […]

Aug
26
2013

Mesh Terrain Texturing/SplatMap Tool (wip)

Small editor plugin for creating splatmap/splatmask for mesh based terrain. (not terrain object) Current features: – Create splatmap based on face angles (adjustable slope angles) – Texture painting (paint to any layer R, G, B, A) – Obstacle detection (if collider is founded on mesh, […]

Aug
26
2013

Ludum Dare#27 : Lost Pixel

Ludum Dare 27 compo entry. (cancelled that Asteroid Attack after ~1 day, then made this one instead in 4-5hrs..) Play from here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27533 — Image#2: Game view

Aug
24
2013

LudumDare27 : Asteroid Attack (wip)

Might post this to LudumDare27 jam, if have time to finish it.. (main image: start menu, shader effect on background image) It’s simple space game with exploding asteroids (unless get some better ideas, name is still un-decided also) Current version: – Kind of stuck with […]

Aug
23
2013

CustomPropertyDrawer in C#

Unable to find any complete _and_ working basic C# example of custom propertyDrawer usage.. Oo? (adding some example here once I find/get it working..) Resources: – Intro on PropertyDrawers : http://blogs.unity3d.com/2012/09/07/property-drawers-in-unity-4/ (but getting lots of errors from those samples.. “The type or namespace name `Popup’ […]

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