19
2015
Mecanim Simple Trigger Animation Example
Simple test project, triggering shoot animation on key press, and not triggering it, if its already running. Also one Animation event call included, could be used to spawn the projectile at correct frame. Project sources: https://github.com/unitycoder/UnityMecanimBasicAnim Resources: – Sprite created with Universal LPC Sprite Sheet […]
27
2014
Legacy Character To Mecanim (+navPaths)
Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http://unitycoder.com/blog/2014/12/23/mecanim-nav-mesh-pathfinding/ TUTORIAL – Download some rigged character from Asset Store – I’ve tested these ones to work fine so far, […]
Recent posts
- Adding Real World Location to Ice Fishing Prototype
- [web tool] Image Channel Inspector : AlphaScope
- Editor Tool: Smart Recompile (don’t recompile if edit comments)
- Editor Tool: Scene Size Analyzer
- LudumDare 60: Old Tech
- uBasic Scripting Language for Unity
- GreaseMonkey+Editor Plugin: 1-Click Copy script from ChatGPT (Web) to Unity Editor (as script)
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
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