Browsing articles tagged with " area"
Jul
3
2016

Fake Tube Light Shader

Tried to test idea about tube lights (or “line light”), by using custom lighting in shader, you could sample the light several times from different positions/angles, so that it looks like the light is not just a single point. (not really working here properly yet, […]

Oct
22
2012

Qix Prototype

Qix test : Qix (wikipedia), See gameplay video on c64 (youtube) Using the same c# floodfill from here (comments section). Diagonal movement not allowed (using part of this script from unifywiki) Still missing collisions, enemies etc. Just 1 bigger problem to think about: – How do […]

Oct
14
2012

Rampart Prototype

Basic “seed fill” is now working (see the link for some info). Idea is to make small Rampart style test game. – Using alexzzz’s c# fast floodfill (see previous post comments section for source) – Area is now checked everytime you paint a pixel, if […]

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