20
2021
Using nasadem.xyz heightmap data
Quick test to read nasadem.xyz data and extruding mesh with it using shader. (and added local image caching, to reduce requests). Project:https://github.com/unitycoder/nasadem
21
2019
Modified Standard shader to start fading based on Camera Y distance
Needed this kind of effect for a small game, where:– objects below would be faded out– player can move up and down (fade should “follow”)– realtime lights should be supported basically like the old unity global fog for height, but that one doesn’t work with […]
23
2016
UI Scroll View automatic Content height
“Hidden” inside the docs ( http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here’s images how to use it: – Add “Vertical Layout Group” and “Content Size Fitter” components to the Content […]
31
2013
Webplayer 100% Width & Height
Making the webplayer 100% width & height: Publish your project to webplayer (default template) File / Build Settings Select webplayer as platform Click “Add current”, if you havent added your scene to the build list yet Click “Player settings” From panel “Resolution & presentation”, you […]
Recent posts
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