12
2012
Improved Perlin Noise Algorithm
See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage
3
2012
Diamond Square Algorithm
Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]
14
2011
Plasma shader testing.. (v2)
Testing some shaders. Trying to convert a plasma GLSL shader to unity.. not working properly yet. (and still looking for a good shader tutorial for beginner..: / ) The main code should be under fragment shader I guess..(?) The original GLSL shader doesnt give any […]
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