Browsing articles tagged with " shader"
Oct
17
2012

Fake Motion Blur Shader

Some quick test for making fake motion blur shader with unity indie.. (or more like a trail..would need to blur other parts also?) Currently its creating the “trail” based on distance.. (using velocity would make a difference?) Warning, Huge Limitations: – Shader example doesn’t have […]

Oct
16
2012

Fake Glow Effect Shader

Interesting fake glow shader for unity indie (its based on unity builtin shaders). (Right image has some linear fog enabled) Features: – Adjustable glow range, glow color, glow alpha – Only works well on spheres.. Problems: – Currently it only works when viewed from a […]

Oct
6
2012

360 Panorama Reflection Shader

Tried to convert this webgl shader to unity.. but its not working yet. Webplayer: http://unitycoder.com/upload/demos/360ReflectionShader_unity/ (v2.0) Download Source: (webplayer scene) 360panoramaFakeReflection.unityPackage Source v1.0  (broken): – Can anyone spot what could be the problem..or are the textures just wrong? I have no idea about those matrix […]

Oct
2
2012

Fake Godrays Shader

Godrays shader on a plane texture.. since no RenderToTexturein indie. ( Converted to unity from this webgl shader) Should try it as a camera shader also.. Features: – Adjustable values: effect xy position, exposure, decay, density, weight, clamp,  samples (screenshot is using 100 samples) Webplayer: […]

Sep
7
2012

Water Shader Test (from 3ds max shader)

Tried to convert this .fx shader to unity, almost works, but not quite the same yet.. Webplayer: http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/ Download source: maxWater5.unityPackage

Sep
5
2012

Water Shader Test (from minecraft plugin)

Tried to convert one minecraft water shader to Unity.. some bugs left, as it doesnt really look that nice? (although havent seen the original in action..) Webplayer: http://unitycoder.com/upload/demos/minecraftwatershaderpluginUnity1/ Shader source:

Sep
1
2012

XYZ Point Cloud Data Viewer (DX11)

Latest version is here >> Check new page here: http://unitycoder.com/blog/2014/03/19/asset-store-point-cloud-viewer-unity/ Quick test for reading XYZ point cloud data and displaying it using DX11 features. Current info: – 1 million points works fine (60fps with no update loop, 20fps with pos.x+1 for each point in a […]

Aug
29
2012

Unity 4 : DirectX11

Adding some tests or notes here.. How to enable DirectX11 in Unity 4? – Edit / Settings / Graphic device… Unity Directx11 Examples (from Aras/Unity) – https://dl.dropbox.com/u/1119248/DX11Examples-4.0.0b7.zip — Testing those examples ^ Image#2: Yay, 1.000.000 instances with dx11 (its still 6-7fps.. :).. could be useful […]

Aug
16
2012

Foggy Skydome + Sun – Shader

SkyDome mesh with special shader: Foggy Sun With Gradient Sky (sun direction based on directional light) Currently its bit too bright/foggy.. (this shader converted to unity from NVidia dx11 resources) Features v1.0 – Adjustable sky texture (not used in the webplayer, just colors. See image […]

Aug
13
2012

Simple Sniper Scope View

Easy fullscreen sniper view, with just few lines of code..1 line actually! (test image is using some random sniper texture..) Can be easily animated with effects (using shader).. Added Zoom while in sniper mode (by adjusting the FOV) Webplayer: http://unitycoder.com/upload/demos/fake_sniper_view_unity/ Download source: FakeSniperView.unityPackage

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