17
2012
Fake Motion Blur Shader
Some quick test for making fake motion blur shader with unity indie.. (or more like a trail..would need to blur other parts also?) Currently its creating the “trail” based on distance.. (using velocity would make a difference?) Warning, Huge Limitations: – Shader example doesn’t have […]
16
2012
Fake Glow Effect Shader
Interesting fake glow shader for unity indie (its based on unity builtin shaders). (Right image has some linear fog enabled) Features: – Adjustable glow range, glow color, glow alpha – Only works well on spheres.. Problems: – Currently it only works when viewed from a […]
6
2012
360 Panorama Reflection Shader
Tried to convert this webgl shader to unity.. but its not working yet. Webplayer: http://unitycoder.com/upload/demos/360ReflectionShader_unity/ (v2.0) Download Source: (webplayer scene) 360panoramaFakeReflection.unityPackage Source v1.0 (broken): – Can anyone spot what could be the problem..or are the textures just wrong? I have no idea about those matrix […]
2
2012
Fake Godrays Shader
Godrays shader on a plane texture.. since no RenderToTexturein indie. ( Converted to unity from this webgl shader) Should try it as a camera shader also.. Features: – Adjustable values: effect xy position, exposure, decay, density, weight, clamp, samples (screenshot is using 100 samples) Webplayer: […]
7
2012
Water Shader Test (from 3ds max shader)
Tried to convert this .fx shader to unity, almost works, but not quite the same yet.. Webplayer: http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/ Download source: maxWater5.unityPackage
5
2012
Water Shader Test (from minecraft plugin)
Tried to convert one minecraft water shader to Unity.. some bugs left, as it doesnt really look that nice? (although havent seen the original in action..) Webplayer: http://unitycoder.com/upload/demos/minecraftwatershaderpluginUnity1/ Shader source:
1
2012
XYZ Point Cloud Data Viewer (DX11)
Latest version is here >> Check new page here: http://unitycoder.com/blog/2014/03/19/asset-store-point-cloud-viewer-unity/ Quick test for reading XYZ point cloud data and displaying it using DX11 features. Current info: – 1 million points works fine (60fps with no update loop, 20fps with pos.x+1 for each point in a […]
29
2012
Unity 4 : DirectX11
Adding some tests or notes here.. How to enable DirectX11 in Unity 4? – Edit / Settings / Graphic device… Unity Directx11 Examples (from Aras/Unity) – https://dl.dropbox.com/u/1119248/DX11Examples-4.0.0b7.zip — Testing those examples ^ Image#2: Yay, 1.000.000 instances with dx11 (its still 6-7fps.. :).. could be useful […]
16
2012
Foggy Skydome + Sun – Shader
SkyDome mesh with special shader: Foggy Sun With Gradient Sky (sun direction based on directional light) Currently its bit too bright/foggy.. (this shader converted to unity from NVidia dx11 resources) Features v1.0 – Adjustable sky texture (not used in the webplayer, just colors. See image […]
13
2012
Simple Sniper Scope View
Easy fullscreen sniper view, with just few lines of code..1 line actually! (test image is using some random sniper texture..) Can be easily animated with effects (using shader).. Added Zoom while in sniper mode (by adjusting the FOV) Webplayer: http://unitycoder.com/upload/demos/fake_sniper_view_unity/ Download source: FakeSniperView.unityPackage
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