10
2011
Painting holes with shader v2.0
mHolePainter v2.0 (just a test/concept demo..) Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can make “holes” in the material using texture. Then just add drawing into that “hole” texture and we have a hole-painter! Added to this version is: – You can fill the holes by […]
9
2011
Painting holes with shader v1.0
mHolePainter v1.0 Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can paint “holes” to the cutout texture. Webplayer: http://unitycoder.com/upload/demos/mholepainter1/ Download: mHolePainter1.UnityPackage
9
2011
Black light shader (fake shadow)
My first shader test. I know there is already blob shadow, using “projector”, but wanted to try editing some shader examples. You set this shader to the object you want to receive black light from the spotlight. Instructions: Get the original code for the shader: […]
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