21
2011
mVertexShadows 1.0 (fake)
Testing (fake) vertex shadows (while waiting for unity pro..maybe someday?) In the webplayer the light is directional, not pointlight. So it looks like the shadow is not casted from the light direction. (only direction of the light is taken, not position) But you could use […]
10
2011
Painting holes with shader v2.0
mHolePainter v2.0 (just a test/concept demo..) Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can make “holes” in the material using texture. Then just add drawing into that “hole” texture and we have a hole-painter! Added to this version is: – You can fill the holes by […]
9
2011
Painting holes with shader v1.0
mHolePainter v1.0 Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can paint “holes” to the cutout texture. Webplayer: http://unitycoder.com/upload/demos/mholepainter1/ Download: mHolePainter1.UnityPackage
9
2011
Black light shader (fake shadow)
My first shader test. I know there is already blob shadow, using “projector”, but wanted to try editing some shader examples. You set this shader to the object you want to receive black light from the spotlight. Instructions: Get the original code for the shader: […]
Recent posts
- Adding Real World Location to Ice Fishing Prototype
- [web tool] Image Channel Inspector : AlphaScope
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- uBasic Scripting Language for Unity
- GreaseMonkey+Editor Plugin: 1-Click Copy script from ChatGPT (Web) to Unity Editor (as script)
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
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