13
2017
Browser plugin: Add Copy-button to unity scripting docs
Using GreaseMonkey (Firefox) the script below will add Copy-to-clipboard-button into scripts at unity documentation website. – Supports multiple scripts per page – New: Adds copy button to forum code snippets also *Best used with this unity editor plugin (so its 1 click to copy from […]
22
2016
Publish .ipa file from Windows PC to iOS without Mac
With Unity Cloud Build service, you can create iOS apps, without ever needing Macintosh+XCode! First steps – Register as an Apple Developer : https://developer.apple.com/programs/enroll/– Join Unity Cloud Build (if you haven’t already) : https://unity3d.com/services/cloud-build– Follow cloud build instructions there, its quite simple to setup iOS […]
3
2016
Lots of Exciting New Unity Stuff Coming Up!
Lots of good stuff announced by Unity this week, here’s compilation of them: Demo Assets – Adam Demo assets released [link] New Preview Builds – Navigation Preview Build (Finally Runtime navmap baking!!!!!!!!!!!!111) [link] – Nvidia Build : VR SLI, Multi-res Shading, Lens Matched Shading, and […]
29
2016
Using XBox One Kinect with Unity
*main image: Kinect GreenScreen example scene Setting up Kinect with Windows 10 – connect to pc (using adapter) – Driver installs automatically and you are Done 🙂 – You can test it with these apps: 3d scan: https://www.microsoft.com/en-us/store/p/3d-scan/9nblggh68pmc 3d builder: https://www.microsoft.com/en-us/store/p/3d-builder/9wzdncrfj3t6 Using Kinect […]
28
2016
Add Custom Explorer Context Menu Item for Opening a Folder as Project with Unity
You can add custom context menu items into Windows Explorer (more info), so you can create custom menu item that opens the current folder as a project in Unity. (it will still warn you about project version if its different) Example RegEdit file: *Note! you […]
23
2016
Using RenderDoc with Unity (graphics debugger)
“RenderDoc is a stand-alone graphics debugging tool” Getting Started – Download standalone https://renderdoc.org/builds – Install it – Start Unity 5.3 or later (I tested with 5.4beta.f2) – Right click over the Game- or Scenewindow title, RenderDoc option should be displayed in the menu, Select it […]
4
2016
Unity Forums Maintenance 24hrs
24hrs downtime oO, oh-no.. what to do in the meantime? – Watch new Unite Videos : https://www.youtube.com/user/Unity3D/videos – StackOverFlow Unity : http://stackoverflow.com/search?tab=newest&q=unity3d – Try the new 2D Preview build, tilemaps are fun : http://forum.unity3d.com/forums/2d-experimental-preview.104/ – Coding challenges: https://www.codingame.com/ , https://www.hackerrank.com/ #sadpanda #fails Vote here to revert […]
15
2016
Unity Special Event GDC Live Stream (2016)
Starting soon.. website: http://unity3d.com/events/gdc-2016
21
2016
Publishing to Ouya (2016)
Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]
12
2015
TerrainToolkit [fork]
Forked the old TerrainToolkit from https://code.google.com/p/unityterraintoolkit/ to github: https://github.com/unitycoder/unityterraintoolkit Fixed some old scripts so that it works in Unity 5.x, still many warnings but at least can use it.. This plugin is useful for simple terrain generation, applying erosion to the terrain and textureing based on heights.
Recent posts
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