Browsing articles tagged with " 3ds max"
Jan
1
2014

Get Custom Properties from 3dsMax FBX model

Maybe not from the fbx file itself (?), but each object can have custom properties, and Unity can read them on import. Exporting FBX from 3ds Max with Custom Properties – Right click on the object – Select Object Properties – Type custom properties to […]

Mar
14
2013

Free Characters from Autodesk Labs

From Autodesk Labs: Project Pinocchio http://labs.autodesk.com/technologies/pinocchio Tried with one character and got it running in mecanim with just few clicks – the fbx was even in the right scale rightaway! (although hands and legs seems to be bit twisted) I’ll write some notes later.. — […]

Nov
2
2012

Mesh to Voxels

Modified this 3ds max mesh2voxels script (see scripts page) to export voxel data for unity, then constructed the voxels with Voxel Terrain. Some axis is still wrong.. Trying to make some terrain in 3ds max, then import that as voxel terrain level for unity..

Sep
19
2012

Testing Mecanim + Biped

Tried to follow the mecanim tutorial from here: http://www.youtube.com/watch?v=QGXns8GemU0 (Unity 4 – Using Mecanim) Had to do few things differently to make it work..(also the current UI seems to be different from that video?) Here’s the (modified)  steps from the video to get your own […]

Sep
7
2012

Water Shader Test (from 3ds max shader)

Tried to convert this .fx shader to unity, almost works, but not quite the same yet.. Webplayer: http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/ Download source: maxWater5.unityPackage

Aug
21
2011

mParticles v2.1 (3ds Max particle animation importer)

Particle animation exporter/importer for 3dsMax to Unity3D Could be useful for all kind of effects. Webplayer: http://unitycoder.com/upload/demos/mParticles1/ Download source: Source will be available for a download later (unless I can make it good enough for asset store..not very likely, since this system has its limitations..) […]

Aug
15
2011

WIP: 3ds Max to Unity Mesh(update#3)

Mesh transfer script from 3DS Max to Unity. It converts 3DSMax mesh to unityscript (javascript), so you have full control over the mesh creation. And whats the point of it? To avoid these: http://answers.unity3d.com/questions/61597/vertex-count-10-times-higher-in-unity.html http://answers.unity3d.com/questions/37435/why-is-unity-got-more-vertices-than-3dsmax.html Using this plugin you  get less vertices on your model […]

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