25
2012
Fake Shadow Ideas: Using Particles as Light Photons?

This is quite an early test.. what if you use particles as “light photons” ? Then no need to do raycasting?
Current features: (main screenshot)
– Shuriken particle system, Shape: Cone, angle:90
– Collision planes on those white boxes (uh..shuriken doesnt support “world collisions”, only infinity planes that you need to manually pick/add..Oo?)
– Take each particle position, draw a light mesh there, currently shown as boxes..code taken from ChunkRenderer
Ideas:
– optimize: only draw outer edges of the light mesh? how to build closed hull from random points in unity?
– particles can bounce, lose strengh = less light? if 1 area has many particles = brighter?
– draw particle location on lowres texture with setpixel instead? and use that as a light or projector mask?
– particles could stop moving after they hit the wall? (then you have outer edges of the light? triangulate that and draw mesh?)
Webplayer:
coming later..
Download source:
coming later..
Related Posts
Leave a comment
Recent posts
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
Recent Comments
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS
An article by











