28
2012
Fake Soft Shadow Shader
Using metablob shader, where sphere positions are linked to the objects that you want to cast spherical shadows (shader is on a plane, where blend mode set to multiplicative)
Webplayer:
http://unitycoder.com/upload/demos/BlobShadowShader1/
Download source:
coming later..
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What would be the advantage of this over the standard Blob Shadow Project that comes with Unity?
Most likely nothing.. 🙂
Very good then… continue.