14
2014
[Asset Store] Terrain Tools

I’ve started to update & maintain this Tom’s Terrain Tool’s package (as the original owner is busy and he was looking for someone to continue working on this).
It’s basically a tool for using splatmaps (externally generated) to generate terrains inside unity (with trees, roads etc).
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So, from now on, feel free to send any requests, feedback to me (in this blog post or in the forum thread).
Asset store: https://www.assetstore.unity3d.com/#!/content/64852?aid=1101lGti
Forum thread: http://forum.unity3d.com/threads/toms-terrain-tools-new-release-version-2.70480/page-2#post-1721972
Original documentation: http://lemuria.org/Unity/TTT/
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Feature requests / ideas:
– Add heigthmap/splatmap flip option for AutoMagic (otherwise WorldMachine terrain is flipped inside Unity)
– Add validation for Automagic splatmap (needs to have #-##### number & “-” in the filename)
– Update WorldMachine export tutorial (include world machine data file)
– Add more free terrain samples
– Update for 4.3 (done 2.4)
– Add parent folder for random object distribution (done 2.4)
– Read WorldMachine .r16 files (instead of .raw extension only)
– Basic splatmap/heightmap generator? (would be nice for quick testing)
– Add webplayer demos of automagic generated levels
– Make nicer user interface
– feel free to send ideas/requests..
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Image#2: Current user interface
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Image#3: From one of the sample scenes included

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World Machine to Unity tutorials:
http://www.world-machine.com/learn.php?page=workflow&workflow=wfunity
also,
Generating Complex Terrains for Unity3D (world machine)
http://www.slideshare.net/hackshaven/generating-complex-terrains-for-unity3d
Note: Terrain Tools price will go up soon, read here:
http://forum.unity3d.com/threads/toms-terrain-tools-new-release-version-2.70480/page-2#post-1945237
2.6 update is now live in store