Apr
3
2020

Velodyne Lidar Viewer for Unity

unity velodyne lidar viewer

New plugin is now available in asset store, Velodyne Lidar Viewer.
Supports Puck & UltraPuck models.

Links

AssetStore: https://assetstore.unity.com/packages/tools/integration/velodyne-lidar-viewer-158846?aid=1101lGti
Issues & Docs: https://github.com/unitycoder/VelodyneLidarViewer

Initial Features

– Supported lidar devices: UltraPuck (VLP32C), Puck (VLP16)
– Large PCAP file streaming (stream from disk, required for +2gb pcap files, but can be used with smaller files to instantly start playback)
– UDP live playback from device (using LAN cable connected to lidar device)
– PCAP loader (load whole file for playback)
– Playback controls: Pause,Play,Rewind,Forward (*not available for live stream, except pause)
– DX11, CommandBuffer and Mesh – rendering modes
– Special shaders with customizable options (Gradients, Rotation, Filter, Point size, View angle filter, Distance filter..)
– Using Unity 2017.4.24f1 (but works in later versions also, tested 2018.x, 2019.x)
– Supports VR (tested on Vive, Rift S, Cosmos, HP Reverb, Oculus Quest*) *Oculus Quest only supports PCAP playback with mesh rendering.
– Meant for Windows PC only (*possibly works on Mac and Linux – but not supported officially.)
– Android PCAP playback works on Oculus Quest also.

Limitations
– HDRP/URP render pipelines are not supported


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