Browsing articles by " mgear"
Aug
9
2019

Deploy to Android device with wireless connection

Using windows Command Prompt: // check if your device is presentadb devices// get device ip address (see inet row) adb shell ip addr show wlan0// enable tcpip and portadb tcpip 5555// connect device (use your device ip address)adb connect 192.168.1.90:5555 Now you can remove usb […]

Jun
19
2019

Continue Coroutine after gameObject was disabled

So, customer wanted final changes few hours before deadline, to add hide/show feature (just regular disable-enable gameobject) for some animated UI elements. (Effects were using coroutine to set values and colors). To my horror, after you disable and then enable gameobject, the coroutine is dead! […]

Jun
10
2019

EditorScript: HDR Outline for WorldSpace UI Panel using LineRenderer

Needed hdr outline for ui panel, so here’s small editor helper script to assign linerenderer points around UI panel:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/ContextMenu/CreateOutlineForPanelEditor.cs *Note: i’m using UI always on top shader for the panel (it fixes the linerenderer z-fight issue, but also needed it for this project to display […]

Jun
8
2019

Set Quad Scale to Match VideoPlayer Aspect Ratio

Needed quick videoplayer quad mesh resizer, to match video size, so here’s a small editor helper script:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/ContextMenu/GetVideoAspectRatioEditor.cs It checks video width and height, and then scales transform Y axis to match aspect ratio.

May
26
2019

ffmpeg stream raw video into Unity Texture2D

Small proof-of-concept idea about streaming raw video from commandline ffmpeg into Unity, using UDP streaming. It works ok for small resolution and low fps rate, but breaks/goes out of sync if any udp data goes missing. Sources:https://github.com/unitycoder/ffmpegStreamToUnity Instructions:– Download ffmpeg https://ffmpeg.org/download.html– run from commandline: > […]

May
25
2019

Enable HDR Color picker for Shader or Script

I needed HDR color for some old Unlit/Color-shader, and for c# script also, found out that you can add this attribute for the shader: And for the script: More info:https://docs.unity3d.com/ScriptReference/ColorUsageAttribute.htmlhttps://docs.unity3d.com/Manual/SL-Properties.html Also make sure your Camera has [x] HDR enabled

May
23
2019

Scrolling Texture Plotter using CustomRenderTexture

Saw interesting question in the forums (link) about drawing plotter like data that would scroll up, got idea about custom rendertextures (since it was similar to this effect) Basic idea: – use CustomRenderTexture, double buffered so it can read from itself – draw color32 array […]

May
12
2019

Using SharpCompress in Unity

If you need to work with zip/rar/tar/gzip packages, can use SharpCompress to handle opening or creating those files. Compile SharpCompress DLL (unless you can find it online somewhere) Download project https://github.com/adamhathcock/sharpcompress Unzip and open in VisualStudio (i used 2017) Security warning, press ok Security warning, […]

May
9
2019

Creating Single .EXE from Unity Build Files

Using Enigma Virtual Box https://enigmaprotector.com/en/downloads.html – Select input file name: (This is .exe file from unity build)– Enter output file name: (this is the output single exe file) *This MUST be same as the original .exe file name, so that data folder gets found.– Click […]

May
9
2019

FAST-Algorithm for Corner Detection in Unity

Converted this (basic) algorithm into Unity c# https://docs.opencv.org/3.0-beta/doc/py_tutorials/py_feature2d/py_fast/py_fast.html FAST (Features from Accelerated Segment Test) is a way to detect corner features from an image. Source: *not optimizedhttps://gist.github.com/unitycoder/7649f62a6eceeb761db7f0092d9c3df1

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