Browsing articles by " mgear"
Apr
3
2020

Velodyne Lidar Viewer for Unity

unity velodyne lidar viewer

New plugin is now available in asset store, Velodyne Lidar Viewer.Supports Puck & UltraPuck models. Links AssetStore: https://assetstore.unity.com/packages/tools/integration/velodyne-lidar-viewer-158846?aid=1101lGtiIssues & Docs: https://github.com/unitycoder/VelodyneLidarViewer Initial Features – Supported lidar devices: UltraPuck (VLP32C), Puck (VLP16) – Large PCAP file streaming (stream from disk, required for +2gb pcap files, but […]

Mar
18
2020

Shader: Color Cycling

Color Cycling Shader test, because. Shader Source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Effects/ColorCycle.shader How it works?Gray color value is used to pick color from the gradient, if gray texture pixel is 0.5, then you get that turquoise color from gradient texture.

Mar
13
2020

Shader: Scrolling Texture With Fill Amount (line renderer)

Quick test shader for this thread https://forum.unity.com/threads/smooth-filling-of-the-2d-pipe-with-texture.845848/#post-5584480 Shader source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Patterns/ScrollingFill.shader Sample fbx file (used in screenshot)https://github.com/unitycoder/BlogUploads/blob/master/models/lineuv.FBX

Mar
12
2020

Particle System: Drawing Arrows Aligned to Moving Direction

Quick setup for this, Particle System:– Renderer/Mode: Stretched Particles– Camera Scale:0, Speed Scale: 0.1, Length Scale: 0 Arrow texture png

Mar
7
2020

Scale Canvas and UI with Screen Size

How to:From Canvas component, Canvas Scaler:– UI Scale Mode: “Scale with Screen Size”– Reference Resolution : 800 x 600– Screen Match Mode: Match with Width or Height– Match: 1 RectTransform settings for Text TextMeshPro:(other RectTransform values are default, like pivot)

Mar
5
2020

Shader: Drawing Circles Pattern

Drawing Pattern of Circles in shader. (test for this forum topic) Shader:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Patterns/CirclesPattern.shader References:– Drawing Shapes : https://thebookofshaders.com/07/– Drawing Patterns : https://thebookofshaders.com/09/

Mar
1
2020

Waves Shader

Tried to create similar waves in shader as this tweet: https://twitter.com/akivaw/status/1226681850564956160 Shader source:https://gist.github.com/unitycoder/7b501f5d6af03dbabd48c16c08767fe3*2 pass shader to draw underwater slightly differently

Feb
18
2020

Debug.Log: Show actual color from Color variable

Had to debug what color is the script returning for mouse pixel position, but printing out the value didn’t really help:Debug.Log(col);Since the output is like this (you don’t know whats the actual color)RGBA(0,349, 0,204, 0,416, 0,000) Enter Debug.Log with <color></color> and utf8 block:Debug.Log(“<color=#”+ColorUtility.ToHtmlStringRGB(col)+”>██████████</color> = “+col); […]

Feb
15
2020

Encode/Decode Audio To/From PNG Alpha Channel

Small test on embedding Audio data into PNG alpha channel.With added option to shuffle pixels to hide/”encrypt” original image and sound. To make sound file small enough, use this option to set low hz. Ideas for later:– Compress audio (tested RLE but didn’t do much […]

Feb
13
2020

Reference Image Viewer Editor Window

If you are working on a single monitor, and/or need to have some reference images in view.. Here’s a small editor plugin to show texture on a window. Source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/Tools/ReferenceImageViewer.cs Usage:– Copy file into your project, into some Editor/ folder– You can then use from […]

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