Sep
24
2013

Shroud of the Avatar Unity Scene Jam #1

shroud_of_the_avatar_unity_scene_jam_1

Took part in SotA scene jam..

Had quite many problems with the scene and just sent it quite unfinished..
– About 8-10 total hours spend (most of it struggling with world machine terrain and terrain texturing/trees..)
– Used only free assets and scripts
– Didnt find any good (free) trees that work at night..(most of them were “glowing” or had white borders on billboards)
– Also not much options for free old ruins.. (jam allows to get paid assets also, maybe next time..)
– Skipped terrain painting.. had problems importing splatmaps from world machine..
– Terrain grass was floating/waving in air..
– Didnt have a good tool for painting rocks to the map in editor..
– Scene export missed some shaders and include files, had to copy them manually..
– Had planned to add monsters, some basic storyline start (player wakes up in swamp at night..etc)

Webplayer: *29mb
http://unitycoder.com/upload/demos/SotASceneJam1/ (turn your room lights off..its quite dark)


Scene jam page:

https://www.shroudoftheavatar.com/?page_id=28725


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