23
2014
Unity Optimization Tips
Making a new post here just to collect Unity Optimization tips (usually not mentioned in docs..) Feel free to post any tips / links to tips into the comment section also. OPTIMIZATION TIPS (Not in any order & not all are confirmed to work) SCRIPTING […]
17
2014
Back From Afar [Android Game]
Did some programming for this small game (its local Expa Game Club project, 8 members) Download free: https://play.google.com/store/apps/details?id=com.EXPA.BackFromAfar Screenshots:
8
2014
Publishing from Unity to PS Vita
Started making tutorial notes for Publishing to PS Vita, but got stuck because the device doesnt allow using other account..(you would have to format the whole thing and its not my device so I cannot do that..) Ok, some progress.. now waiting for publisher key […]
30
2014
[Asset Store] PolygonCollider2D Optimizer
Small tool for sprite PolygonCollider2D optimization (got tired of manually adjusting sprite collider vertices when doing this small ‘game’ for android) *Main image fruit credit: Fi3uR (CC BY-NC-ND 3.0) Asset Store Link: https://assetstore.unity.com/packages/tools/sprite-management/polygoncollider2d-optimizer-16605?aid=1101lGti Unity Forum Link: http://forum.unity3d.com/threads/240534-Released-PolygonCollider2D-Optimizer Documentation: PolygonCollider2D_Optimizer_web.pdf Features: – Super simple workflow, real […]
19
2014
[Asset Store] Point Cloud Viewer & Tools
Point Cloud Viewer & Tools for Unity. Asset Store link: https://assetstore.unity.com/packages/tools/utilities/point-cloud-viewer-and-tools-16019?aid=1101lGti Unity Forum Link: http://forum.unity3d.com/threads/240536-Released-Point-Cloud-Viewer-amp-Tools Main features: – DX11 Point Cloud Viewer (up to 40 million points using single color *could depend on your hardware stats) – Single color and RGB point cloud shaders included […]
19
2014
One More Move [Android game]
Published small test game for android, its based on the LudumDare#28 game, Google Play (free download): Website: http://games.unitycoder.com/OneMoreMove
18
2014
“Your APK does not seem to be designed for tablets”
Uploaded Android .APK to Google Play, but getting this message: “Design your app for tablets: Your APK does not seem to be designed for tablets.” Tested (didn’t help) Tried modifying 7″ and 10″ screenshots: no effect // (some pages said that if there is too […]
17
2014
Unity 5 announced
Adding here list of new features, Terrain SpeedTree integration 2D Physics effectors (point effectors attract & repel, surface effector: tangential force, area effector: directional force, platform effector: 1 way collision / zero side friction) Incremental Asset Bundles Unity homescreen (*info) New multi-threaded job system Timeline […]
23
2014
Explosion Effect (shader)
Testing some big explosion effect with shader. Still missing most particle effects.. Info: – Vertex extrusion using noise texture & timer/distance.. – Explosion cloud + shockwave is from particle system Webplayer: http://unitycoder.com/upload/demos/ExplosionEffectShader/ Reference: Armageddon (explosions) video : http://youtu.be/Tq4o-B5vWYk?t=2m25s Shader source:
20
2014
Beach Sand Water (shader)
Quick test for beach shader.. Inspiration from this topic: http://forum.unity3d.com/threads/229473-Wet-beach-texture Info: – Nothing much happening there, beach has moving mask to change color – Water plane has moving vertices and quite basic normal mapped transparent shader – Transparency glitches here & there.. (goes out of […]
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