Browsing articles in "Unity3d"
Jan
1
2014

Get Custom Properties from 3dsMax FBX model

Maybe not from the fbx file itself (?), but each object can have custom properties, and Unity can read them on import. Exporting FBX from 3ds Max with Custom Properties – Right click on the object – Select Object Properties – Type custom properties to […]

Dec
28
2013

TerraVol + Photon Networking

Had to test it, how it would work if connect TerraVol with Photon.. Surprisingly it only took few clicks! Webplayer demo: coming later Notes –    Import/Open TerraVol project (needs to be purchased from assetstore) –    Import Photon networking http://u3d.as/content/exit-games/photon-unity-networking-free/2ey –    Setup photon (follow instructions, mainly […]

Dec
15
2013

LudumDare28 : You Only Get One

LudumDare28 jam entry: 1FUEL – posted under JAM category..since its using external music library and screenshake code from unity answers forum) – time spend: ~6hrs (tried 2 other ideas first, but those didnt work out) http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=27533

Nov
13
2013

Convert old project to 2D physics & Sprites

Started converting this shootemup test into Unity 4.3 2D physics ( old: http://unitycoder.com/blog/2013/09/27/shoot-em-up-proto-unity/ ) Webplayer: (using new 2D physics & sprites, no collider on player yet) http://unitycoder.com/upload/demos/Shmup3_2D/ Some conversion notes so far: SHMUP TO 2D SYSTEM Lets test.. 2D viewport Enabled! Camera: –          Setup Camera […]

Nov
12
2013

Unity 4.3 Download

Its here! http://unity3d.com/unity/download also, http://unity3d.com/unity/download/archive   — Whats New: http://unity3d.com/unity/whats-new/unity-4.3 (release notes) http://blogs.unity3d.com/2013/11/12/releasing-unity-4-3/ http://unity3d.com/unity/whats-new — Get the 2D example also: https://www.assetstore.unity3d.com/#/content/11228 Webplayer of that 2D demo scene: http://unitycoder.com/upload/demos/Unity43_2D/ — Image#1: Sprite editor — Image#2: Monodevelop 4.0.1 —

Nov
3
2013

MiniLudumDare46 : Shark Jam

Well..at least something 🙂 Time spend: ~5-7hrs Game entry page: http://www.ludumdare.com/compo/minild-46/?action=preview&uid=27533 Credits: sounds: http://www.freesound.org shark model: http://cg.tutsplus.com/series/create-a-realistic-shark-in-3d-studio-max some graphics: http://graphicburger.com — Other versions, cancelled / failed: Version#1: Shark Attack, you would had controlled shark and eaten people floating on the sea.. — Version#2: Falling Shark, […]

Oct
23
2013

Shroud of the Avatar Unity Scene Jam #3

Again didn’t have time to do much.. (spend about 4-6hrs on this). All the assets are free from AssetStore, just made the terrain and placed buildings, forest, added some effects.. Webplayer: https://dl.dropboxusercontent.com/u/227470828/index.html *70mb — Image#2:

Sep
29
2013

Pixel Art Editor Plugin (wip)

** New version is being worked on here: http://unitycoder.com/blog/2015/01/13/assetstore-unipix-pixel-art-tool/ Havent find any good pixel graphics editors.. so started making a simple pixel art editor plugin (meant only for maximum 32×32 sized images). (Screenshot showing first test, 16×16 image, 32x zoom, small preview on the right […]

Sep
27
2013

Shoot ’em up proto (v2.0)

Shoot ’em up test.. TODO: – *.* Webplayer: http://unitycoder.com/upload/demos/Shmup1/ (v1.0  –  27.09.2013) http://unitycoder.com/upload/demos/Shmup2/ (v2.0  –  17.10.2013)

Sep
24
2013

Shroud of the Avatar Unity Scene Jam #1

Took part in SotA scene jam.. Had quite many problems with the scene and just sent it quite unfinished.. – About 8-10 total hours spend (most of it struggling with world machine terrain and terrain texturing/trees..) – Used only free assets and scripts – Didnt […]

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