2
2012
Flying inside 3D Perlin Cave
Never-ending perlin caves to explore! Current features: – Unlimited cave flying – Plasma(?) cannon – Moving around with keys (wasd/arrow keys) – Shooting with mousebutton – 1 stone material – added: light source, shooting sound, block destruction, basic collision detection for movement (not for player […]
1
2012
XYZ Point Cloud Data Viewer (DX11)
Latest version is here >> Check new page here: http://unitycoder.com/blog/2014/03/19/asset-store-point-cloud-viewer-unity/ Quick test for reading XYZ point cloud data and displaying it using DX11 features. Current info: – 1 million points works fine (60fps with no update loop, 20fps with pos.x+1 for each point in a […]
29
2012
Unity 4 : DirectX11
Adding some tests or notes here.. How to enable DirectX11 in Unity 4? – Edit / Settings / Graphic device… Unity Directx11 Examples (from Aras/Unity) – https://dl.dropbox.com/u/1119248/DX11Examples-4.0.0b7.zip — Testing those examples ^ Image#2: Yay, 1.000.000 instances with dx11 (its still 6-7fps.. :).. could be useful […]
22
2012
Unity 4.0 Download Beta
This link was in the forums (but I guess you need the upgrade licence to make it work? Or does it allow to install as a trial?) http://unity3d.com/unity/beta/download *** Take backups of your projects before opening them on that *** Check upgrade guide also: http://unity3d.com/unity/beta/notes […]
19
2012
Unlimited 2D Perlin Caves
Never-ending Perlin Noise 2D caves. Quick test version, you can move around.. (see also version/image#2 below) Todo/ideas: – Movement too fast – Fog of War? – Destructable walls? (Problem: How to save them? If you go back to same direction, map is generated on the […]
16
2012
Foggy Skydome + Sun – Shader
SkyDome mesh with special shader: Foggy Sun With Gradient Sky (sun direction based on directional light) Currently its bit too bright/foggy.. (this shader converted to unity from NVidia dx11 resources) Features v1.0 – Adjustable sky texture (not used in the webplayer, just colors. See image […]
14
2012
Shadow Volumes with Unity Indie
Thanks to this comment, I founded out that you can use GL in unity indie. That means, shadow volumes script from unitycommunity works on free unity also! (on 4.0, those commands should work on the free version anyways..) Download Source: ShadowVolumesExample.unityPackage
13
2012
Simple Sniper Scope View
Easy fullscreen sniper view, with just few lines of code..1 line actually! (test image is using some random sniper texture..) Can be easily animated with effects (using shader).. Added Zoom while in sniper mode (by adjusting the FOV) Webplayer: http://unitycoder.com/upload/demos/fake_sniper_view_unity/ Download source: FakeSniperView.unityPackage
12
2012
Sea Surface Water Shader
New test for a sea surface shader.. still some problems there.. (based on this webgl water) Webplayer: http://unitycoder.com/upload/demos/seashader2/ Download source: later..
11
2012
Fake Dynamic Tree Shadows
Tree shadows are created for terrain trees in Startup(), with adjustable strength, shadow shape, shadow color etc. (unity indie) Ideas/Todo: – Animated shadow? (based on terrain wind settings or just random..?) – Different shadows for different trees (Get treesize, type..) – Angled shadows (currently its […]
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