Oct
10
2012

Flood Fill Algorithm

Converted this c# flood fill algorithm to unityscript. Using list, instead of that queue thing and modified it to work with grid array, instead of bitmap colors.. Bit too slow, if I want to try big grid.. maybe 4096×4096. (wont be using setpixel on that, […]

Oct
6
2012

360 Panorama Reflection Shader

Tried to convert this webgl shader to unity.. but its not working yet. Webplayer: http://unitycoder.com/upload/demos/360ReflectionShader_unity/ (v2.0) Download Source: (webplayer scene) 360panoramaFakeReflection.unityPackage Source v1.0  (broken): – Can anyone spot what could be the problem..or are the textures just wrong? I have no idea about those matrix […]

Oct
6
2012

Radial Blur Shader

Using the same godrays shader, you get nice radial blur effect for images. This one is also modified to use objectUV, instead of screenUV, so you can rotate the plane around.. Webplayer: http://unitycoder.com/upload/demos/Radial_Blur_shader_unity/ *webplayer broken in current unity webplayer version? Shader source:

Oct
2
2012

Fake Godrays Shader

Godrays shader on a plane texture.. since no RenderToTexturein indie. ( Converted to unity from this webgl shader) Should try it as a camera shader also.. Features: – Adjustable values: effect xy position, exposure, decay, density, weight, clamp,  samples (screenshot is using 100 samples) Webplayer: […]

Sep
30
2012

Marching Cubes Voxel Terrain

Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]

Sep
25
2012

Marching Cubes (Javascript)

Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]

Sep
19
2012

Testing Mecanim + Biped

Tried to follow the mecanim tutorial from here: http://www.youtube.com/watch?v=QGXns8GemU0 (Unity 4 – Using Mecanim) Had to do few things differently to make it work..(also the current UI seems to be different from that video?) Here’s the (modified)  steps from the video to get your own […]

Sep
7
2012

Water Shader Test (from 3ds max shader)

Tried to convert this .fx shader to unity, almost works, but not quite the same yet.. Webplayer: http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/ Download source: maxWater5.unityPackage

Sep
5
2012

Water Shader Test (from minecraft plugin)

Tried to convert one minecraft water shader to Unity.. some bugs left, as it doesnt really look that nice? (although havent seen the original in action..) Webplayer: http://unitycoder.com/upload/demos/minecraftwatershaderpluginUnity1/ Shader source:

Sep
2
2012

Flying inside 3D Perlin Cave

Never-ending perlin caves to explore! Current features: – Unlimited cave flying – Plasma(?) cannon – Moving around with keys (wasd/arrow keys) – Shooting with mousebutton – 1 stone material – added: light source, shooting sound, block destruction, basic collision detection for movement (not for player […]

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