25
2012
Mesh Box Reference : Vertices / Triangles / UV / Normals
Mesh Box Reference Image If you want to build a simple mesh box with scripts in Unity, this kind of image helped me to understand how it works.. Also have a look of the ChunkRender example, how it builds the mesh by adding 4 vertices […]
25
2012
Camera Panning
Testing camera pan (hold button down, pan view..) Actually the code is 99% from here: Angry Spheres.. Current features: – Pan with left mouse button (would be better with middle..or when holding space down) – This is “global panning” (z is locked), not taking account […]
25
2012
Particle Paint v1.0
Testing particle painting..(with shuriken mesh particles) Plant & Stone mesh+textures from: Advanced Terrain Shaders v2 Just for fun(?) the ground is using wipe transition shader Current features: – Paint with mouse (raycast) – Offset from surface – variable – Random rotation for particles placed – […]
22
2012
X-Ray / CutOut Shader With Mouse
X-Ray (or kind of CutOut) Shader With Mouse (using mousecursor position inside shader, compared with worldPos distance) Interesting effect.. took a while to get transparency working with 2 sided surface shader, always had the problem that faces were drawn in wrong order (back side of […]
19
2012
SeaShoreShader (test)
Testing something similar to this ( http://unitycoder.com/blog/2012/02/12/fake-water-shader-refraction/ ) but for sea & beach. (its all-in-one-shader & all-in-one-mesh for unity indie..) Current features v1.0: (main image^) – Looks horrible – Beach texture – Sea surface texture (uv-animated, with some distortions) – Surface Hue property Ideas: – […]
15
2012
DummyCraft / Chunk Renderer (js)
Yay..somebody has started a minecraft-style terrain tutorial here: http://www.blocksters.com/node/57 Converted the ChunkRenderer to unity javascript and it worked!..Oo (see image#1) (now just waiting for the next parts of the tutorial..) While waiting, added other sides for the planes + uv (see main image ^) Its […]
15
2012
Raycast Visibility 2.2
This is just a updated version of the: fake realtime raycast shadows (its not really shadows though..) Features in v2.0 Mesh is pre-build In update loop we just modify the existing vertices (no need to triangulate, create uv’s, etc in every frame) 50000 raycasts starts […]
14
2012
Unity 3.5 Download
is out now, Download: http://unity3d.com/unity/download/ Whats new: http://unity3d.com/unity/whats-new/unity-3.5
12
2012
Fake Water Shader
Testing “fake” water shader & trying to make a nice looking river scene (with unity free version..) Webplayer(s): http://unitycoder.com/upload/demos/mFakeRiver4/ (*7mb) http://unitycoder.com/upload/demos/mFakeRiver5/ Current “features”: Terrain textures & stones are from: Advanced Terrain Shaders v2 Terrain modeled with heightmap, imported to Unity with mTerrain Unity Terrain + […]
10
2012
2D Wave Map + Vertex Displacement Shader
This is a new test version of the “2D Water/Fluid fx“. (screenshot looks better than the actualk demo : ) Features: – Vertex displacement shader (using the wave data as displacement map) – UV anim + UV mixing for that water (too bad its not […]
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