Aug
15
2011

WIP: 3ds Max to Unity Mesh(update#3)

Mesh transfer script from 3DS Max to Unity. It converts 3DSMax mesh to unityscript (javascript), so you have full control over the mesh creation. And whats the point of it? To avoid these: http://answers.unity3d.com/questions/61597/vertex-count-10-times-higher-in-unity.html http://answers.unity3d.com/questions/37435/why-is-unity-got-more-vertices-than-3dsmax.html Using this plugin you  get less vertices on your model […]

Aug
14
2011

Function: CubicBezier (2D)

Converted function from this source to Unity. Drawing bezier curves (2D). Download source: CubicBezier.unitypackage

Aug
13
2011

Function: Integer to Roman numerals

Small function for converting integer into roman numbers. ie 2012 = MMXII

Aug
12
2011

WIP: Maze Generator (editor script)

MazeGenerator Editor script (actual maze algorithm from here) Current status: – Some problems with collisions(?) – 100×100 is ok, 500×500 hangs unity.. – Note that it can build a good maze, but some problems with those plane collisions (it creates invidual mesh planes for the […]

Aug
11
2011

Draw mandelbrot on a plane texture

Mandelbrot plotter converted to unity from this source: http://rosettacode.org/wiki/Mandelbrot_set You can increase the resolution by adjusting texture widht & height. Webplayer: http://unitycoder.com/upload/demos/mmandelbrot1/ (nothing much to see, it just draws the mandelbrot on a plane at function start()) Download source + webplayer scene: mandelbrot.unityPackage

Aug
11
2011

FractalTree v1.0 (2D)

2D Fractaltrees using linerenderer. Converted Unity version from this source: http://rosettacode.org/wiki/Fractal_tree#JavaScript Webplayer: http://unitycoder.com/upload/demos/mfractaltree1/ Source download: http://www.mediafire.com/?eps34pa47ieklxx Lots of room for optimisation, since now its using separate gameobject+linerenderer for each branch.. Example images using different linerenderer materials (currently commented out in the source, you need to […]

Aug
10
2011

Painting holes with shader v2.0

mHolePainter v2.0 (just a test/concept demo..) Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can make “holes” in the material using texture. Then just add drawing into that “hole” texture and we have a hole-painter! Added to this version is: – You can fill the holes by […]

Aug
9
2011

Painting holes with shader v1.0

mHolePainter v1.0 Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can paint “holes” to the cutout texture. Webplayer: http://unitycoder.com/upload/demos/mholepainter1/ Download: mHolePainter1.UnityPackage

Aug
9
2011

Black light shader (fake shadow)

My first shader test. I know there is already blob shadow, using “projector”, but wanted to try editing some shader examples. You set this shader to the object you want to receive black light from the spotlight. Instructions: Get the original code for the shader: […]

Aug
9
2011

Latitude Longitude on 3D sphere

Testing sphere (earth), with latitude longitude positions. (Texture is just thrown in there and sphere is rotated 197′ to get roughly correct positions, tested atleast few cities) Maybe could use this with GeoIP, News location plotting, Weather news plotter, GPS data, Twitter, GoogleMaps api etc..? […]

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