Browsing articles tagged with " debug.log"
Aug
7
2018

Faster Debug.Log

Debug.Log() slows down your editor or even hangs if it happens to run inside some long loop, but you can make it faster by disabling stacktrace from Debug.Log()! (see image above) Tested for-loop with 100000 iterations in editor (Unity 2018.1.6f1) – 25000ms with stacktrace enabled […]

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